Archive for February, 2013

Type Size and Leading, White Space and Page Color

4 comments February 24th, 2013

The size of type, of an individual letterform in a particular typeface, is measured from the top of the highest ascender to the bottom of the lowest descender. (Note: I originally had some kind of brain freeze and defined this incorrectly. But Michael Brady was kind enough to point this out to me in a LinkedIn group discussion.) But that doesn’t mean different typefaces fall the same way on a page. Some typefaces have larger x-heights (measured from baseline to the top of, say, a lowercase x. Others have longer or shorter ascenders and/or descenders. So there are definite differences in how much space characters in any particular type occupy in comparison to those same characters set in another typeface.

type_sizeLeading, as indicated by the dotted horizontal lines in the example above, is measured from baseline to baseline. After type size, leading is perhaps the simplest way to exert control over the color of the page—i.e., how dense (light or dark) the page looks.

Rule of thumb says 120% of the type size is a usual leading. So if the type size is 10 point, rule of thumb calls for 12 point leading.

10:12

Too little leading—the term originates from strips of lead placed between lines of type when type was set by hand, in metal, during the pre-digital age—and the page will be crowded with type and have a dark look.

11_11

Notice how the above example appears blacker than the one above it, which looks grayish in comparison.

Too much leading, on the other hand, distracts the reader’s eye. Such text looks disjointed, and the lines no longer appear to be joined into paragraphs. The page looks lighter still than the previous lighter page.

11_40

My sense over the last few years has been to use more and more leading, pulling up way short from too much, but definitely stretching beyond 120% of type size. With the ITC New Baskerville type I’ve used for all my examples, I was able to stretch the leading to 16 point, over 131%. And yet I think it clearly is not too much.

11:16

Stretching limits, but not rupturing them, I believe, is a good way to create page designs that are attractive and original, but do not distract readers from the books they read.

The Phaidon Archive of Graphic Design Companion, Part IV Book Cover

1 comment February 10th, 2013

A book cover, while part of a book, stands quite distinctly from the interior. That is, I always say that the job of a book cover is to attract potential readers and to make a promise about what readers will find inside. With that in mind, I look at the pieces in the Book Cover category and, not having any of the books in front of me that follow the depicted covers, must look straight past that idea and focus on the covers in kind of a vacuum.

By including the first cover, an example of the Insel-Bücherei (Island Library) collection, Phaidon has done students the service of demonstrating the beauty of a firm but

  instel-bücherei

8instel-bücherei_covers

Similarly (in theory, anyway), the sampling of Penguin Book covers (pre-Tschichold), while not as spectacular to look at as the Insel-Bücherei, reveal how even a simple but uniform cover layout can go a long way toward establishing a publisher’s identity.

penguin

 5penguin_covers

These are brilliant building blocks of design knowledge to draw from when a designer starts a new cover design.

As with so many of the categories in this boxed—and, indeed, with so much of contemporary graphic design, the constructivist and Bauhaus influences show up repeatedly.

Then there’s this one from 1936, for the cover to an exhibition titled “Cubism and Abstract Art.”

cubism_cat

 While not strictly a book, but rather a catalogue, cover, the “Cubism and Abstract Art” piece demonstrates the beauty of art that does not require pure drawing/painting skills. I relate—hell, I rejoice—in this sentiment.

The Phaidon Archive of Graphic Design again gets my enthusiastic thumbs up for its value as a foundation work in the graphic design student’s library, as well as a reference for the experienced designer.


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